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refactor(graphics)
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@@ -550,6 +550,10 @@ if(BUILD_TESTING)
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add_test(NAME shader_recompiler_compute COMMAND $<TARGET_FILE:shader_recompiler_compute_tests>)
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add_test(NAME shader_recompiler_alignbyte
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --alignbyte-only)
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add_test(NAME graphics_pipeline_rasterization
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --polygon-mode-only)
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add_test(NAME graphics_draw_offsets
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --draw-offset-only)
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add_test(NAME virtual_memory_allocation
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COMMAND $<TARGET_FILE:virtual_memory_allocation_tests>)
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add_test(NAME guest_red_zone_patcher
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