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refactor(graphics)
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@@ -5,7 +5,6 @@
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace Libs::Graphics {
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@@ -13,7 +12,6 @@ class CommandBuffer;
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namespace HW {
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class Context;
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class Shader;
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class UserConfig;
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struct RenderTarget;
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struct ScanModeControl;
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@@ -32,8 +30,7 @@ uint32_t render_target_first_bound_slot(const CommandBuffer& buf
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bool graphics_debug_dump_enabled();
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void uc_print(const char* func, const HW::UserConfig& uc);
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void uc_check(const HW::UserConfig& uc);
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void sh_print(const char* func, const HW::Shader& uc);
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std::vector<std::string> rt_print(const char* func, const HW::RenderTarget& rt);
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std::string rt_print(const char* func, const HW::RenderTarget& rt);
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bool RenderIsColorTileModeLinear(Prospero::TileMode tile_mode);
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void hw_print(const CommandBuffer& buffer);
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void hw_check(const CommandBuffer& buffer);
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