refactor(renderer): simplify buffer and texture cache ownership

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nmzik committed 2026-08-21 20:11:38 +02:00
1 parent 49ea1680f8
commit 26c4168160
20 files changed
+1116 -1411

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+2 -9
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@@ -2,6 +2,7 @@
#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_IMAGE_H_
#include "common/assert.h"
#include "common/slotVector.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/image/imageInfo.h"
@@ -19,15 +20,7 @@ class Buffer;
class CommandScheduler;
struct ImageTestAccess;
struct ImageId {
uint32_t index = std::numeric_limits<uint32_t>::max();
uint32_t generation = 0;
[[nodiscard]] explicit operator bool() const noexcept {
return index != std::numeric_limits<uint32_t>::max();
}
auto operator<=>(const ImageId&) const = default;
};
using ImageId = Common::SlotId;
struct CachedImageView {
ImageViewInfo info;