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shader: type pixel outputs of UINT and SINT render targets as integer vectors
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com> Co-authored-by: Mac <me@itsmemac.com> Co-authored-by: Senaxx <michelbeld@gmail.com>
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@@ -307,6 +307,7 @@ uint32_t VertexParameterScalarType(EmitterState& state, VertexInputScalarKind ki
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uint32_t OutputVariableForExport(const EmitterState& state, const IR::ExportInfo& exp);
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uint32_t MrtOutputType(EmitterState& state, uint32_t index);
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uint32_t ConstantU32(EmitterState& state, uint32_t value);
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