shader: add BUFFER_LOAD_FORMAT_D16_X opcode

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nmzik committed 2026-10-07 16:22:30 +04:00
1 parent 5af370c257
commit 26cce9909a
6 files changed
+90 -2

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@@ -716,10 +716,21 @@ uint32_t FormattedLoad(ValueEmitContext& ctx, const IR::Inst& inst, const IR::Me
return LoadWordPrepared(ctx, inst, RebaseRawComponent(mem, 0u), resource);
}
const auto plan = PrepareFormattedMemory(ctx, inst, mem, resource, info);
return EmitValueOrDefaultIfCondition(
const auto value = EmitValueOrDefaultIfCondition(
ctx.state, plan.in_bounds, TypeU32(ctx.state),
FormattedOutOfBoundsValue(ctx, mem, plan, 1u),
[&]() { return LoadFormattedInBounds(ctx, mem, plan, 0u); });
if (mem.data_bits != 16u) {
return value;
}
if (info.type == Format::ComponentType::Uint) {
return EmitUMin32(ctx.state, value, ConstantU32(ctx.state, 0xffffu));
}
if (info.type == Format::ComponentType::Sint) {
const auto lower = EmitSMax32(ctx.state, value, ConstantU32(ctx.state, 0xffff8000u));
return EmitSMin32(ctx.state, lower, ConstantU32(ctx.state, 0x7fffu));
}
return EmitConvertF16F32(ctx.state, EmitBitCastF32U32(ctx.state, value));
});
}