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shader: share bounded record descriptors for packed loads and byte stores
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -537,7 +537,7 @@ struct DescriptorSource {
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uint32_t table_stride = 0;
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uint32_t table_record_bytes = 0;
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bool table_scalar = false;
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bool indexed_store = false;
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bool indexed = false;
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bool signed_count = false;
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uint32_t workgroup_axis = UINT32_MAX;
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Value key_count;
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