graphics: keep bounded image heaps resident in a bindless descriptor set

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nmzik committed 2026-10-23 07:17:57 +02:00
1 parent 79837b423d
commit 27dc7c281f
31 files changed
+1377 -75

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@@ -191,6 +191,7 @@ private:
friend struct TextureCacheTestAccess;
friend class BufferCache;
friend class RenderExecutor;
friend class ImageHeap;
friend bool BcAlias::Matches(const ImageInfo&, const ImageInfo&);
friend bool BcAlias::Publish(TextureCache&, Image&);
friend void BcAlias::Resolve(TextureCache&, ImageId, ImageId);