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graphics: keep bounded image heaps resident in a bindless descriptor set
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@@ -191,6 +191,7 @@ private:
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friend struct TextureCacheTestAccess;
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friend class BufferCache;
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friend class RenderExecutor;
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friend class ImageHeap;
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friend bool BcAlias::Matches(const ImageInfo&, const ImageInfo&);
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friend bool BcAlias::Publish(TextureCache&, Image&);
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friend void BcAlias::Resolve(TextureCache&, ImageId, ImageId);
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