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graphics: keep bounded image heaps resident in a bindless descriptor set
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79837b423d
commit
27dc7c281f
31 files changed
+1377
-75
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@@ -311,6 +311,7 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
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input_info.workgroup_counts[axis] = threads / size + (threads % size != 0u);
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}
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}
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m_context.GetImageHeap().BeginDraw();
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const auto compute_program =
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m_context.GetPipelineCache().GetComputeProgram(cs_regs, sh_regs, input_info);
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if (!compute_program) return;
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@@ -363,6 +364,9 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
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if (program.info.uses_dma) {
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m_context.PrepareBda();
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}
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if (program.info.uses_image_heap) {
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m_context.GetImageHeap().Rebind(*this);
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}
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RebindImages(bindings);
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BindSharedMemory(m_context, input_info, bindings);
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RebindBuffers(bindings);
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@@ -497,6 +501,7 @@ void RenderExecutor::DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer,
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ShaderComputeInputInfo input_info {};
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input_info.async_compute = async_compute;
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input_info.indirect_args_address = args_addr;
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m_context.GetImageHeap().BeginDraw();
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const auto compute_program = m_context.GetPipelineCache().GetComputeProgram(
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cs_regs, buffer.GetRegisters().GetShaderRegisters(), input_info);
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if (!compute_program) return;
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@@ -511,6 +516,9 @@ void RenderExecutor::DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer,
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m_context.PrepareBda();
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}
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BindSharedMemory(m_context, input_info, bindings, args_addr);
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if (program.info.uses_image_heap) {
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m_context.GetImageHeap().Rebind(*this);
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}
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RebindImages(bindings);
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// Acquiring arguments can merge cache buffers; finalize shader bindings afterward.
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const auto [args_buffer, args_offset] = m_context.GetBufferCache().ObtainBuffer(
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