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graphics: keep bounded image heaps resident in a bindless descriptor set
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@@ -12,6 +12,7 @@
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#include "graphics/host_gpu/renderer/cache/textureCache.h"
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#include "graphics/host_gpu/renderer/commandScheduler.h"
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#include "graphics/host_gpu/renderer/pipeline/descriptorHeap.h"
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#include "graphics/host_gpu/renderer/pipeline/imageHeap.h"
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#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
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#include "kernel/eventQueue.h"
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@@ -43,6 +44,7 @@ public:
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CommandScheduler& GetCommandScheduler() { return m_command_scheduler; }
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PipelineCache& GetPipelineCache() { return m_pipeline_cache; }
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DescriptorHeap& GetDescriptorHeap() { return m_descriptor_heap; }
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ImageHeap& GetImageHeap() { return m_image_heap; }
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SamplerCache& GetSamplerCache() { return m_sampler_cache; }
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BufferCache& GetBufferCache() { return m_buffer_cache; }
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TextureCache& GetTextureCache() { return m_texture_cache; }
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@@ -76,6 +78,7 @@ private:
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PageManager m_page_manager;
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BufferCache m_buffer_cache;
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TextureCache m_texture_cache;
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ImageHeap m_image_heap;
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mutable std::shared_mutex m_mapped_ranges_mutex;
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RangeSet m_mapped_ranges;
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std::unique_ptr<GuestGpu> m_gpu;
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