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graphics: keep bounded image heaps resident in a bindless descriptor set
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@@ -893,6 +893,7 @@ static void RefreshShaders(CommandBuffer& buffer, const DrawCallInfo& draw,
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}
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}
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auto& pipeline_cache = buffer.GetContext().GetPipelineCache();
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buffer.GetContext().GetImageHeap().BeginDraw();
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if (draw.IsIndexed()) {
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LogDrawPhase(draw.Name(), "GetGraphicsPrograms");
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}
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