graphics: keep bounded image heaps resident in a bindless descriptor set

This commit is contained in:
nmzik committed 2026-10-23 07:17:57 +02:00
1 parent 79837b423d
commit 27dc7c281f
31 files changed
+1377 -75

No files matched your search

@@ -161,6 +161,7 @@ void ValidateNativeProgram(const IR::Program& program, bool lds_storage) {
if (!kind.has_value()) {
Fail(program, "native shader plan has an invalid image class");
}
if (image.heap) continue;
if (image.mip_count == 0u ||
(image.mip_mode != IR::ImageMipMode::Dynamic && image.mip_count != 1u)) {
Fail(program, "native shader plan has an invalid image mip descriptor count");