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render: fix depth write state before choosing layouts
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
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@@ -391,8 +391,7 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
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const std::array blend_constants {blend.red, blend.green, blend.blue, blend.alpha};
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vk_buffer.setBlendConstants(blend_constants.data());
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vk_buffer.setDepthTestEnable(depth.depth_test_enable ? VK_TRUE : VK_FALSE);
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vk_buffer.setDepthWriteEnable(
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depth.depth_write_enable && !depth.depth_clear_enable ? VK_TRUE : VK_FALSE);
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vk_buffer.setDepthWriteEnable(depth.depth_write_enable ? VK_TRUE : VK_FALSE);
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vk_buffer.setDepthCompareOp(depth.depth_compare_op);
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const auto& mode = ctx.GetModeControl();
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