shader: remove masked-value pass and normalize ancillary fields

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nmzik committed 2026-09-07 11:12:48 +04:00
1 parent 75aaa963d2
commit 2c5060e14f
5 files changed
+50 -233

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@@ -651,9 +651,6 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
IR::ResolveControlFlowIdentities(ir);
IR::RemoveIdentities(ir.blocks);
IR::EliminateDeadCode(ir.blocks);
IR::EliminateMaskedValues(ir);
IR::RemoveIdentities(ir.blocks);
IR::EliminateDeadCode(ir.blocks);
const auto read_lane_stats = IR::EliminateReadLane(ir, ir.wave_size);
if (read_lane_stats.rewritten_reads != 0) {
LOGF("%s read-lane elimination: reads=%" PRIu32 "\n", GetDumpLabel(options),