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shader: remove masked-value pass and normalize ancillary fields
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@@ -4,9 +4,6 @@
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namespace Libs::Graphics::ShaderRecompiler::IR {
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struct Program;
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void ConstantPropagationPass(const BlockList& blocks);
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void EliminateMaskedValues(Program& program);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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