shader: remove masked-value pass and normalize ancillary fields

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nmzik committed 2026-09-07 11:12:48 +04:00
1 parent 75aaa963d2
commit 2c5060e14f
5 files changed
+50 -233

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@@ -4,9 +4,6 @@
namespace Libs::Graphics::ShaderRecompiler::IR {
struct Program;
void ConstantPropagationPass(const BlockList& blocks);
void EliminateMaskedValues(Program& program);
} // namespace Libs::Graphics::ShaderRecompiler::IR