shader: allow SDWA byte destinations for bitwise VOP2 ops

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Mac authored and nmzik committed 2026-10-08 22:12:05 +04:00
1 parent b38b7454a6
commit 2f4b8a335d
2 files changed
+80 -1

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@@ -997,7 +997,8 @@ constexpr Vop2SdwaRule VOP2_SDWA_RULES[] = {
{SdwaSelAll(), SdwaSelAll(), SdwaSelAll(), true, false},
{SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), false, false},
{SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), false, false},
{SdwaSelWords() | SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), true, false},
// Bitwise: WriteRawU32 inserts a byte or word destination like any other partial write.
{SdwaSelAll(), SdwaSelAll(), SdwaSelAll(), true, false},
};
static_assert(sizeof(VOP2_SDWA_RULES) / sizeof(VOP2_SDWA_RULES[0]) ==
static_cast<size_t>(Vop2SdwaProfile::Count));