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ngs2: mix ports without matrix levels with the default matrix
Co-authored-by: Phr3d13 <phr3d13@gmail.com>
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@@ -1803,6 +1803,18 @@ static void Ngs2ConsumeSamples(Ngs2VoiceInternal& voice, uint32_t grain) {
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voice.has_samples = output != 0;
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}
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// Mono and stereo convert at -3 dB, mono feeds the surround front center, others map 1:1.
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static float Ngs2DefaultMatrixLevel(uint32_t src_channels, uint32_t src, uint32_t dst_channels,
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size_t dst) {
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if ((src_channels == 1 && dst_channels == 2) || (src_channels == 2 && dst_channels == 1)) {
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return std::numbers::sqrt2_v<float> / 2;
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}
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if (src_channels == 1 && dst_channels > 2) {
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return dst == 2 ? 1.0f : 0.0f;
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}
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return src == dst ? 1.0f : 0.0f;
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}
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static void Ngs2RenderVoice(Ngs2VoiceInternal& voice, const std::vector<Ngs2VoiceInternal*>& voices,
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uint32_t grain) {
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if (voice.rendered) {
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@@ -1851,7 +1863,11 @@ static void Ngs2RenderVoice(Ngs2VoiceInternal& voice, const std::vector<Ngs2Voic
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EXIT_NOT_IMPLEMENTED(port.input >= voice.rack->NumBuffers());
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const auto* input = source->Buffer(source->rack->PortBufferId(p), grain);
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auto* output = voice.Buffer(port.input, grain);
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// A port without a matrix, or whose matrix has no levels, uses the default mix.
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const auto* matrix = port.matrix < 0 ? nullptr : &source->matrices.at(port.matrix);
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if (matrix != nullptr && matrix->empty()) {
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matrix = nullptr;
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}
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const size_t output_channels =
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matrix == nullptr
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? voice.channels
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@@ -1860,7 +1876,8 @@ static void Ngs2RenderVoice(Ngs2VoiceInternal& voice, const std::vector<Ngs2Voic
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for (uint32_t src = 0; src < source->channels; ++src) {
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const float level =
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port.volume * (matrix == nullptr
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? (src == dst ? 1.0f : 0.0f)
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? Ngs2DefaultMatrixLevel(source->channels, src,
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voice.channels, dst)
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: (*matrix)[dst * source->channels + src]);
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for (uint32_t i = 0; i < grain; ++i) {
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output[dst * grain + i] += input[src * grain + i] * level;
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