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shader: lower complete wave minima for sparse fragment subgroups
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@@ -507,6 +507,7 @@ struct ShaderInfo {
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bool subgroup_ballot = false;
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bool subgroup_barrier = false;
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bool subgroup_shuffle = false;
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bool subgroup_arithmetic = false;
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bool subgroup_local_invocation_id = false;
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bool compute_derivatives = false;
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bool image_gather_extended = false;
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