add self updater (#1352)

* add self updater

* remove updater tests after validation
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nmzik authored and GitHub committed 2026-10-10 05:42:32 +02:00
1 parent 679be25c37
commit 307fdcf7ad
12 files changed
+1025 -119

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@@ -1,12 +1,21 @@
#ifndef UPDATE_CHECKER_H
#define UPDATE_CHECKER_H
#include "updateRelease.h"
#include <QCryptographicHash>
#include <QFile>
#include <QNetworkAccessManager>
#include <QObject>
#include <QString>
#include <QUrl>
#include <QPointer>
#include <QProcess>
class QByteArray;
#include <functional>
#include <memory>
class QNetworkReply;
class QProgressDialog;
class QTemporaryDir;
class QWidget;
class UpdateChecker final: public QObject {
@@ -14,28 +23,43 @@ class UpdateChecker final: public QObject {
public:
explicit UpdateChecker(QWidget* parent);
~UpdateChecker() override;
[[nodiscard]] static bool IsSupported();
void Check(bool manual);
static void ShowPreviousResult(QWidget* parent);
void Check(bool manual);
void SetGameRunning(bool running) { m_game_running = running; }
[[nodiscard]] bool IsInstalling() const { return m_installing; }
signals:
void CheckingChanged(bool checking);
void InstallingChanged(bool installing);
private:
struct UpdateInfo;
void FetchRelease(const QUrl& url, std::function<void(UpdateRelease::Info)> done);
void CheckCurrent(const UpdateRelease::Info& current, bool manual);
void OfferUpdate();
void Download();
void ReadDownload(QNetworkReply* reply);
void PreparePackage();
void RunPreparation(const QString& program, const QStringList& arguments, bool validate);
void Restart();
void Finish(QString error = {}, bool report = true);
static UpdateInfo ParseUpdateInfo(const QByteArray& data);
void FetchUpdateInfo(const char* url, bool fallback, bool manual);
void ShowUpdateResult(const UpdateInfo& info, bool manual);
QWidget* m_parent = nullptr;
QNetworkAccessManager m_network;
bool m_checking_updates = false;
// Answer from the primary update feed, kept while the GitHub fallback feed is
// being consulted, so it can still be shown if the fallback request fails.
QString m_primary_tag;
QUrl m_primary_page_url;
QWidget* m_parent;
QNetworkAccessManager m_network;
QPointer<QNetworkReply> m_reply;
QPointer<QProgressDialog> m_progress;
QProcess m_prepare;
std::unique_ptr<QTemporaryDir> m_workspace;
QFile m_download;
QCryptographicHash m_hash {QCryptographicHash::Sha256};
UpdateRelease::Info m_release;
QString m_download_error;
bool m_busy = false;
bool m_installing = false;
bool m_game_running = false;
bool m_canceled = false;
};
#endif // UPDATE_CHECKER_H