graphics: materialize fast clears before sampling reused targets

Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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nmzikandAli Almohaya committed 2026-10-13 21:27:07 +00:00
1 parent 40692dfb64
commit 31b7be9ff2
5 files changed
+113 -41

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@@ -196,6 +196,8 @@ private:
std::span<PreparedBindings* const> stages = {});
[[nodiscard]] bool ResolveColorTargets(CommandBuffer& buffer,
uint32_t render_target_slice_offset);
[[nodiscard]] bool ConsumeMetadataColorOperation(CommandBuffer& buffer,
uint32_t render_target_slice_offset);
void BindImage(ImageId id, bool storage);
void BindRenderTarget(ImageId id);
void ResetBindings();