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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com> Co-authored-by: fxpw <fxpw@outlook.com> Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -33,6 +33,8 @@ struct GraphicContext {
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bool compute_subgroup_size_control_enabled = false;
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bool compute_wave64_supported = false;
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bool sample_rate_shading_enabled = false;
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bool mesh_shader_enabled = false;
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vk::PhysicalDeviceMeshShaderPropertiesEXT mesh_shader_properties = {};
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uint32_t subgroup_size = 0;
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uint32_t min_subgroup_size = 0;
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uint32_t max_subgroup_size = 0;
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