shader: run merged geometry stages as mesh shaders

Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
committed 2026-09-05 08:32:23 +04:00
1 parent 246212789f
commit 3213934d42
39 files changed
+1403 -858

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@@ -271,6 +271,7 @@ static_assert(static_cast<uint32_t>(DescriptorBindingKind::Count) == 43u);
struct PushData {
static constexpr uint32_t DwordCount = 32;
static constexpr uint32_t MeshDrawDwordCount = 3;
static constexpr uint32_t NoStart = UINT32_MAX;
std::array<uint32_t, DwordCount> dwords {};