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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com> Co-authored-by: fxpw <fxpw@outlook.com> Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -90,6 +90,7 @@ bool HasSideEffects(ValueOpcode opcode) {
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case ValueOpcode::Reference:
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case ValueOpcode::ReferenceU32:
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case ValueOpcode::SetAttribute:
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case ValueOpcode::MeshAllocate:
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case ValueOpcode::Barrier: return true;
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default: return false;
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}
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