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shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com> Co-authored-by: Mac <me@itsmemac.com> Co-authored-by: Senaxx <michelbeld@gmail.com> Co-authored-by: Jean-Philippe <github@meunier.jp>
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@@ -28,7 +28,6 @@ struct TranslateResult {
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IR::Program program;
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std::string decoded_dump;
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std::string cfg_dump;
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bool skip_dispatch = false;
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};
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struct CompileResult {
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