shader: execute PS5 BVH intersections and local FLAT stacks

Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
This commit is contained in:
committed 2026-10-02 00:51:15 +04:00
1 parent 581dad7dd3
commit 337f432016
22 files changed
+859 -156

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@@ -58,6 +58,7 @@ constexpr std::array<ImageDimensionInfo, 7> ImageDimensions {{
const ImageDimensionInfo& ImageDimensionInfoFor(ImageDimension dimension);
struct SpirvRequirements {
bool bvh = false;
bool subgroup_ballot = false;
bool subgroup_shuffle = false;
bool subgroup_local_invocation_id = false;
@@ -96,6 +97,7 @@ struct EmitterState {
uint32_t bda_pagetable_variable = 0;
uint32_t fault_buffer_variable = 0;
uint32_t bda_pointer_function = 0;
uint32_t bvh_intersect_function = 0;
uint32_t gds_variable = 0;
uint32_t gds_length = 0;
uint32_t push_constant_variable = 0;
@@ -487,6 +489,10 @@ uint32_t EmitF16BitsToF32(EmitterState& state, uint32_t bits);
void EmitProgram(EmitterState& state);
void DefineGetBdaPointer(EmitterState& state);
void DefineBvhIntersect(EmitterState& state);
uint32_t GetBdaPointer(EmitterState& state, uint32_t address);
uint32_t ConstantDeviceAddress(EmitterState& state, uint64_t value);
uint32_t DeviceAddressFromWords(EmitterState& state, uint32_t low, uint32_t high);
// These templates accept local lambdas from several emitter translation units.
template <typename Fn>