shader: expose wave32 feature guards through ballot mask simplification

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nmzik committed 2026-10-02 00:51:15 +04:00
1 parent 6409be2874
commit 35759e48cf
5 files changed
+224 -6

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@@ -4,6 +4,6 @@
namespace Libs::Graphics::ShaderRecompiler::IR {
void ConstantPropagationPass(const BlockList& blocks);
void ConstantPropagationPass(const BlockList& blocks, uint32_t wave_size = 64);
} // namespace Libs::Graphics::ShaderRecompiler::IR