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shader: expose wave32 feature guards through ballot mask simplification
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@@ -4,6 +4,6 @@
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namespace Libs::Graphics::ShaderRecompiler::IR {
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void ConstantPropagationPass(const BlockList& blocks);
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void ConstantPropagationPass(const BlockList& blocks, uint32_t wave_size = 64);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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