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np: separate PSN emulation from host networking
Co-authored-by: Chai T <chaitukca@gmail.com>
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@@ -79,6 +79,7 @@ static void PrintUsage() {
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::printf(" --console-language <0-29> Console language. Default: 1 (English US).\n");
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::printf(" --vulkan-validation Enable Vulkan validation.\n");
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::printf(" --network-connected Use the host local network.\n");
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::printf(" --emulate-psn Simulate PSN sign-in for compatibility.\n");
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::printf(" --gpu-assisted-validation Bounds-check shader accesses on the GPU.\n"
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" Implies --vulkan-validation; very slow.\n");
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::printf(" --shader-validation Enable shader validation.\n");
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@@ -206,6 +207,7 @@ static constexpr Flag FLAGS[] = {
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{"--vr", &ConfigOptions::vr_enabled},
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{"--amd-cpu", &ConfigOptions::amd_cpu_enabled},
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{"--network-connected", &ConfigOptions::network_connected},
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{"--emulate-psn", &ConfigOptions::psn_emulation_enabled},
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{"--vulkan-validation", &ConfigOptions::vulkan_validation_enabled},
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{"--gpu-assisted-validation", &ConfigOptions::gpu_assisted_validation_enabled},
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{"--shader-validation", &ConfigOptions::shader_validation_enabled},
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