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shader: V_CMPX_CLASS_F32
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@@ -55,11 +55,11 @@ void Translator::EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool
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EmitCompareResult(inst, ordered ? ir.LogicalNot(unordered) : unordered, false, false);
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}
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void Translator::V_CMP_CLASS_F32(const Decoder::Instruction& inst) {
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void Translator::EmitFloatClassCompare(const Decoder::Instruction& inst, bool cmpx) {
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const auto value = ReadOperand(inst.src0, IR::Type::F32);
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const auto mask = ReadOperand(inst.src1, IR::Type::U32);
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EmitCompareResult(inst, IR::U1(ir.Emit(IR::ValueOpcode::FPCmpClass32, {value, mask})), false,
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false);
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cmpx);
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}
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} // namespace Libs::Graphics::ShaderRecompiler::Frontend
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