render: build indexed triangles for merged ES/GS shaders

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzikandshadowbeat070 committed 2026-09-05 14:59:28 +04:00
1 parent 843c0c59be
commit 3ab372ccec
6 files changed
+163 -19

No files matched your search

+1 -1
View File
@@ -273,7 +273,7 @@ static_assert(static_cast<uint32_t>(DescriptorBindingKind::Count) == 43u);
struct PushData {
static constexpr uint32_t DwordCount = 32;
static constexpr uint32_t MeshDrawDwordCount = 3;
static constexpr uint32_t MeshDrawDwordCount = 6;
static constexpr uint32_t NoStart = UINT32_MAX;
std::array<uint32_t, DwordCount> dwords {};