Rename near identifier to avoid Windows macro clash (#1983)

Co-authored-by: Ajakfial <ajakafial@tutamail.com>
This commit is contained in:
KairosMakkiandAjakfial authored and GitHub committed 2026-10-30 00:41:22 +01:00
1 parent 5eab0ec738
commit 3ad21e35cc
1 file changed
+6 -6
+6 -6
View File
@@ -25,7 +25,7 @@ TestCase TrinityBvhIntersections(bool compressed, bool bary, bool sorted,
data[NodeStart + 29] = 9u << 22; // Force opaque and flip facing.
data[NodeStart + 30] = 0x98;
data[NodeStart + 31] = 0x04123456;
const std::array<float, 8> near {5,1,3,7,4,2,6,8};
const std::array<float, 8> nearDist {5,1,3,7,4,2,6,8};
const std::array<float, 8> length {1,8,3,5,7,2,4,6};
const std::array<u32, 8> children {128,138,171,190,256,266,299,318};
const auto set_bits = [&](u32 base, u32 offset, u32 count, u32 value) {
@@ -43,12 +43,12 @@ TestCase TrinityBvhIntersections(bool compressed, bool bary, bool sorted,
const u32 index = slot * 4 + i;
if (compressed) {
// Exact integer minima; positive maxima round outward within one quantization step.
const std::array<u32, 6> planes {0x30000, 0x30000, u32(near[index]) * 8192,
0x10000, 0x10000, u32(near[index] + length[index]) * 8192};
const std::array<u32, 6> planes {0x30000, 0x30000, u32(nearDist[index]) * 8192,
0x10000, 0x10000, u32(nearDist[index] + length[index]) * 8192};
for (u32 axis = 0; axis < 6; ++axis) set_bits(base, 80 + i * 108 + axis * 18, 18, planes[axis]);
} else {
data[base + i] = children[index];
const std::array<float, 6> bounds {-1,-1,near[index], 1,1,near[index] + length[index]};
const std::array<float, 6> bounds {-1,-1,nearDist[index], 1,1,nearDist[index] + length[index]};
for (u32 axis = 0; axis < 6; ++axis) data[base + 4 + i * 6 + axis] = bits(bounds[axis]);
}
}
@@ -126,8 +126,8 @@ TestCase TrinityBvhIntersections(bool compressed, bool bary, bool sorted,
const bool xt = (children[x] & 7) < 2, yt = (children[y] & 7) < 2;
if (triangles_first && xt != yt) return xt;
if (heuristic == 1) return length[x] > length[y];
if (heuristic == 2) return 2 * near[x] + length[x] < 2 * near[y] + length[y];
return near[x] < near[y];
if (heuristic == 2) return 2 * nearDist[x] + length[x] < 2 * nearDist[y] + length[y];
return nearDist[x] < nearDist[y];
};
if (sorted) {
if (wide_sort && which == 3) std::stable_sort(order.begin(), order.end(), compare);