Track bounded indirect image tables from signed shader loops

Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
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nmzikandTarkusR committed 2026-09-24 11:13:33 +04:00
1 parent 3dc3fd0197
commit 3b89e36d1e
6 files changed
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@@ -463,9 +463,8 @@ struct DescriptorSource {
uint32_t table_source = 0;
uint32_t selector_stride = 0;
uint32_t selector_offset = 0;
uint32_t key_arg = 0;
uint32_t table_offset = 0;
uint32_t key_count = 0;
Value key_count;
bool operator==(const IndirectImage& other) const = default;
};