shader: initialize perspective sample barycentrics at SampleId

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Claxten authored and nmzik committed 2026-10-07 20:44:46 +04:00
1 parent fbf6ae400c
commit 3ba6ebae81
8 files changed
+99 -6

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@@ -167,6 +167,7 @@ struct ShaderPixelInputInfo {
uint32_t ps_system_input_base = 0;
uint32_t custom_interpolation_mask = 0;
uint32_t ps_perspective_center_vgpr = UINT32_MAX;
uint32_t ps_perspective_sample_vgpr = UINT32_MAX;
uint32_t ps_perspective_centroid_vgpr = UINT32_MAX;
uint8_t target_output_mode[8] = {};
std::array<Prospero::ColorComponentMapping, 8> target_export_mapping = {};