refactor(shader): simplify buffer access emission

This commit is contained in:
nmzik committed 2026-08-21 03:32:47 +02:00
1 parent 49145c1902
commit 3ea2099245
12 files changed
+474 -474

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@@ -9,7 +9,7 @@
namespace Libs::Graphics::ShaderRecompiler::Spirv {
void AnalyzeProgramRequirements(IR::Program& program);
bool AnalyzeProgramRequirements(IR::Program& program, std::string* error);
bool EmitProgram(const IR::Program& program, const IR::ResourceSnapshot& resources,
ShaderStageInputInfo input_info, std::vector<uint32_t>& spirv, std::string* error);