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refactor(shader): simplify buffer access emission
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@@ -9,7 +9,7 @@
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namespace Libs::Graphics::ShaderRecompiler::Spirv {
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void AnalyzeProgramRequirements(IR::Program& program);
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bool AnalyzeProgramRequirements(IR::Program& program, std::string* error);
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bool EmitProgram(const IR::Program& program, const IR::ResourceSnapshot& resources,
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ShaderStageInputInfo input_info, std::vector<uint32_t>& spirv, std::string* error);
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