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launcher: add a Cache shaders option, on by default
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@@ -131,6 +131,7 @@ public:
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bool sync_raw_image_buffers = false;
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bool tessellation_enabled = false;
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bool occlusion_queries_enabled = false;
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bool shader_cache_enabled = true;
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bool trophy_enabled = true;
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int trophy_duration_seconds = 6;
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bool perf_overlay_enabled = false;
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@@ -172,6 +173,7 @@ public:
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sync_raw_image_buffers = other.sync_raw_image_buffers;
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tessellation_enabled = other.tessellation_enabled;
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occlusion_queries_enabled = other.occlusion_queries_enabled;
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shader_cache_enabled = other.shader_cache_enabled;
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trophy_enabled = other.trophy_enabled;
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trophy_duration_seconds = other.trophy_duration_seconds;
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perf_overlay_enabled = other.perf_overlay_enabled;
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