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Fix layered image subresource synchronization
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@@ -56,7 +56,7 @@ public:
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uint64_t size, uint32_t packed_clear);
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void MarkGpuWritten(VulkanImage* image);
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void PrepareHostWrite(uint64_t vaddr, uint64_t size);
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void InvalidateMemoryFromGPU(uint64_t vaddr, uint64_t size,
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[[nodiscard]] bool InvalidateMemoryFromGPU(uint64_t vaddr, uint64_t size,
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bool formatted_buffer_write = false);
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[[nodiscard]] RenderTextureVulkanImage* FindRenderTargetByRange(CommandBuffer* command,
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uint64_t vaddr, uint64_t size);
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