Add add-on (DLC) support (#1519)

Add add-on content support

Co-authored-by: nmzik <Nmzik@mail.ru>
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Felipeandnmzik authored and GitHub committed 2026-10-16 02:09:39 +02:00
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#include "loader/additionalContent.h"
#include "common/logging/log.h"
#include "common/stringUtils.h"
#include <algorithm>
#include <string_view>
namespace Loader {
static std::vector<AddContentEntry> g_add_content;
void AddContentLoad(const std::filesystem::path& dir, const std::string& title_id) {
g_add_content = Common::FindAddContent(dir, title_id);
for (const auto& entry: g_add_content) {
LOGF("AddContent: registered %s -> %s\n", entry.content_id.c_str(),
Common::PathToString(entry.mount_dir).c_str());
}
}
const std::vector<AddContentEntry>& AddContentGetAll() {
return g_add_content;
}
const AddContentEntry* AddContentFind(const char* label, size_t label_size) {
if (label == nullptr || label_size == 0) {
return nullptr;
}
const std::string_view value(label, std::find(label, label + label_size, '\0') - label);
const auto it =
std::find_if(g_add_content.begin(), g_add_content.end(),
[&](const auto& entry) { return entry.entitlement_label == value; });
return it == g_add_content.end() ? nullptr : &*it;
}
} // namespace Loader