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Add add-on (DLC) support (#1519)
Add add-on content support Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -0,0 +1,36 @@
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#include "loader/additionalContent.h"
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#include "common/logging/log.h"
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#include "common/stringUtils.h"
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#include <algorithm>
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#include <string_view>
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namespace Loader {
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static std::vector<AddContentEntry> g_add_content;
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void AddContentLoad(const std::filesystem::path& dir, const std::string& title_id) {
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g_add_content = Common::FindAddContent(dir, title_id);
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for (const auto& entry: g_add_content) {
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LOGF("AddContent: registered %s -> %s\n", entry.content_id.c_str(),
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Common::PathToString(entry.mount_dir).c_str());
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}
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}
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const std::vector<AddContentEntry>& AddContentGetAll() {
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return g_add_content;
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}
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const AddContentEntry* AddContentFind(const char* label, size_t label_size) {
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if (label == nullptr || label_size == 0) {
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return nullptr;
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}
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const std::string_view value(label, std::find(label, label + label_size, '\0') - label);
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const auto it =
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std::find_if(g_add_content.begin(), g_add_content.end(),
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[&](const auto& entry) { return entry.entitlement_label == value; });
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return it == g_add_content.end() ? nullptr : &*it;
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}
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} // namespace Loader
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