shader: bind bounded GPU-selected buffer store destinations

Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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nmzikandAli Almohaya committed 2026-10-04 18:39:34 +04:00
1 parent db17585277
commit 429d0af62b
15 files changed
+784 -211

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@@ -675,7 +675,7 @@ void CheckAmprOrdering(Loader::SymbolDatabase &symbols, uint32_t file_id) {
"initialize AMPR command buffer");
}
};
// SDK WaitCompare order: ==, unsigned >/<, !=, wrapped >=, signed >/<.
// WaitCompare order: ==, unsigned >/<, !=, wrapped >=, signed >/<.
struct Comparison { uint8_t compare; uint64_t blocked, reference, released; };
constexpr std::array comparisons {
Comparison{0, 1, 2, 2}, Comparison{1, 0x40000000000019c3, 0x40000000000019c3,