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shader: emit dynamic sample offsets with the enabled maintenance8 feature
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@@ -33,7 +33,7 @@ struct GraphicContext {
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// bool fp64_denorm_preserve = false; // Temporarily disabled.
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bool attachment_feedback_loop_enabled = false;
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bool provoking_vertex_last_enabled = false;
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bool depth_color_copy_enabled = false;
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bool maintenance8_enabled = false;
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bool supports_block_texel_view = false;
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bool mesh_shader_enabled = false;
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vk::PhysicalDeviceMeshShaderPropertiesEXT mesh_shader_properties = {};
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