shader: emit dynamic sample offsets with the enabled maintenance8 feature

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Ali Almohaya authored and nmzik committed 2026-10-13 21:27:07 +00:00
1 parent 652154aead
commit 460a196fca
11 files changed
+135 -26

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@@ -33,7 +33,7 @@ struct GraphicContext {
// bool fp64_denorm_preserve = false; // Temporarily disabled.
bool attachment_feedback_loop_enabled = false;
bool provoking_vertex_last_enabled = false;
bool depth_color_copy_enabled = false;
bool maintenance8_enabled = false;
bool supports_block_texel_view = false;
bool mesh_shader_enabled = false;
vk::PhysicalDeviceMeshShaderPropertiesEXT mesh_shader_properties = {};