shader: emit dynamic sample offsets with the enabled maintenance8 feature

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Ali Almohaya authored and nmzik committed 2026-10-13 21:27:07 +00:00
1 parent 652154aead
commit 460a196fca
11 files changed
+135 -26

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@@ -1038,7 +1038,7 @@ bool RenderExecutor::CopyDepthToColor(CommandBuffer& buffer, const DrawCallInfo&
const auto& hw = buffer.GetRegisters();
auto& depth = state.depth_info;
auto& color = state.color_info[0];
EXIT_NOT_IMPLEMENTED(!m_context.GetGraphics().depth_color_copy_enabled ||
EXIT_NOT_IMPLEMENTED(!m_context.GetGraphics().maintenance8_enabled ||
!Prospero::IsRectList(ucfg.GetPrimType()) ||
draw.IsIndexed() || draw.index_count != 3 || draw.instance_count != 1 ||
emit.first_vertex != 0 || emit.first_instance != 0 ||