shader: emit dynamic sample offsets with the enabled maintenance8 feature

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Ali Almohaya authored and nmzik committed 2026-10-13 21:27:07 +00:00
1 parent 652154aead
commit 460a196fca
11 files changed
+135 -26

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@@ -11,7 +11,8 @@ namespace Libs::Graphics::ShaderRecompiler::Spirv {
// Resets and writes backend IDs and descriptor indices; do not emit the same program concurrently.
std::vector<uint32_t> EmitProgram(IR::Program& program, ShaderStageInputInfo input_info,
uint32_t push_data_start_dword = 0);
uint32_t push_data_start_dword = 0,
bool maintenance8_enabled = false);
} // namespace Libs::Graphics::ShaderRecompiler::Spirv