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graphics: use per-invocation shader masks
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@@ -14,7 +14,6 @@ namespace Libs::Graphics::ShaderRecompiler {
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struct CompileOptions {
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ShaderType stage = ShaderType::Compute;
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ShaderLaneMaskMode lane_mask_mode = ShaderLaneMaskMode::NativeWave;
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uint32_t wave_size = 64;
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uint32_t user_data_base = 0;
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uint32_t user_data_count = 64;
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