graphics: use per-invocation shader masks

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nmzik committed 2026-08-21 08:03:22 +02:00
1 parent 79443aa104
commit 49ea1680f8
30 files changed
+897 -1140

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@@ -14,7 +14,6 @@ namespace Libs::Graphics::ShaderRecompiler {
struct CompileOptions {
ShaderType stage = ShaderType::Compute;
ShaderLaneMaskMode lane_mask_mode = ShaderLaneMaskMode::NativeWave;
uint32_t wave_size = 64;
uint32_t user_data_base = 0;
uint32_t user_data_count = 64;