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graphics: use per-invocation shader masks
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@@ -49,6 +49,7 @@ public:
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std::array<Value, NumScalarRegs> ssa_sreg_values {};
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std::array<Value, NumScalarRegs> ssa_thread_bit_sreg_values {};
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std::array<Value, NumScalarRegs> ssa_sreg_mask_tags {};
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std::array<Value, NumVectorRegs> ssa_vreg_values {};
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private:
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