graphics: use per-invocation shader masks

This commit is contained in:
nmzik committed 2026-08-21 08:03:22 +02:00
1 parent 79443aa104
commit 49ea1680f8
30 files changed
+897 -1140

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@@ -29,6 +29,8 @@ public:
void SetScalarReg(ScalarReg reg, U32 value);
U1 GetThreadBitScalarReg(ScalarReg reg);
void SetThreadBitScalarReg(ScalarReg reg, U1 value);
U1 GetScalarMaskTag(ScalarReg reg);
void SetScalarMaskTag(ScalarReg reg, U1 value);
U32 GetVectorReg(VectorReg reg);
void SetVectorReg(VectorReg reg, U32 value);
U1 GetGotoVariable(uint32_t id);