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graphics: use per-invocation shader masks
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@@ -29,6 +29,8 @@ public:
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void SetScalarReg(ScalarReg reg, U32 value);
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U1 GetThreadBitScalarReg(ScalarReg reg);
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void SetThreadBitScalarReg(ScalarReg reg, U1 value);
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U1 GetScalarMaskTag(ScalarReg reg);
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void SetScalarMaskTag(ScalarReg reg, U1 value);
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U32 GetVectorReg(VectorReg reg);
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void SetVectorReg(VectorReg reg, U32 value);
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U1 GetGotoVariable(uint32_t id);
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