graphics: use per-invocation shader masks

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nmzik committed 2026-08-21 08:03:22 +02:00
1 parent 79443aa104
commit 49ea1680f8
30 files changed
+897 -1140

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@@ -11,6 +11,8 @@ VALUE_OPCODE(GetShaderBase, U64)
VALUE_OPCODE(GetBuiltin, U32, U32, U32)
VALUE_OPCODE(GetThreadBitScalarRegister, U1, ScalarReg)
VALUE_OPCODE(SetThreadBitScalarRegister, Void, ScalarReg, U1)
VALUE_OPCODE(GetScalarMaskTag, U1, ScalarReg)
VALUE_OPCODE(SetScalarMaskTag, Void, ScalarReg, U1)
VALUE_OPCODE(GetScalarRegister, U32, ScalarReg)
VALUE_OPCODE(SetScalarRegister, Void, ScalarReg, U32)
VALUE_OPCODE(GetVectorRegister, U32, VectorReg)