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shader: add conditional 64-bit scalar moves
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -12,7 +12,8 @@ bool Translator::EmitScalar(const Decoder::Instruction& inst) {
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case O::S_GETPC_B64: S_GETPC_B64(inst); return true;
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case O::S_SETPC_B64: return true;
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case O::S_CSELECT_B32: S_CSELECT_B32(inst); return true;
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case O::S_CSELECT_B64: S_CSELECT_B64(inst); return true;
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case O::S_CSELECT_B64: ScalarSelect64(inst, inst.src1); return true;
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case O::S_CMOV_B64: ScalarSelect64(inst, inst.dst); return true;
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case O::S_SETREG_B32: EmitControlNop(); return true;
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case O::S_WAITCNT: EmitWaitcnt(); return true;
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