graphics: size compute LDS from shader state

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nmzik committed 2026-08-18 03:53:43 +02:00
1 parent 1375d650a7
commit 4e343408dc
8 files changed
+172 -19

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@@ -91,6 +91,7 @@ struct ShaderVertexInputInfo {
struct ShaderComputeInputInfo {
uint32_t threads_num[3] = {0, 0, 0};
uint32_t dispatch_threads_num[3] = {0, 0, 0};
uint32_t lds_size_dwords = 0;
bool group_id[3] = {false, false, false};
bool dispatch_thread_dimensions = false;
uint32_t wave_size = 64;