shader: apply the LOD clamp of image_sample _cl variants

Co-authored-by: Senaxx <michelbeld@gmail.com>
This commit is contained in:
nmzikandSenaxx committed 2026-10-26 05:32:02 +01:00
1 parent b4209dde1b
commit 4ebae87a1b
5 files changed
+70 -3

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@@ -283,6 +283,7 @@ struct ImageSampleLayout {
uint32_t bias = NoImageComponent;
uint32_t coord = 0;
uint32_t lod = NoImageComponent;
uint32_t clamp = NoImageComponent;
uint32_t grad_x = NoImageComponent;
uint32_t grad_y = NoImageComponent;
};