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shader: map debug SPIR-V blocks to native RDNA2 PCs
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@@ -21,6 +21,7 @@ struct CompileOptions {
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uint64_t shader_hash = 0;
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bool dump_ir = true;
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bool early_dump = false;
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bool emit_debug_info = false;
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bool maintenance8_enabled = false;
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const char* dump_label = nullptr;
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std::span<const uint32_t> user_data;
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