perf: sync only GPU-dirty readbacks

This commit is contained in:
nmzik committed 2026-08-04 02:26:50 +02:00
1 parent e8752aca7e
commit 51d0e02543
13 files changed
+373 -390

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@@ -50,23 +50,10 @@ public:
void Reset();
void BufferInit();
void BufferFlush();
void BufferFlushAndWait();
void BufferWait();
void BeginReadbackTransaction() {
if (m_readback_active) {
EXIT("nested command-processor readback transaction\n");
}
m_readback_active = true;
}
void EndReadbackTransaction() {
if (!m_readback_active) {
EXIT("command-processor readback transaction is not active\n");
}
m_readback_active = false;
}
void BufferInit();
void BufferFlush();
void BufferFlushAndWait();
void BufferWait();
HW::Context& GetCtx() { return m_ctx; }
HW::UserConfig& GetUcfg() { return m_ucfg; }
HW::Shader& GetShCtx() { return m_sh_ctx; }
@@ -173,10 +160,9 @@ private:
// Persistent draw state: indirect draws update it for subsequent draws.
uint32_t m_num_instances = 1;
uint32_t m_de_count = 0;
uint32_t m_ce_count = 0;
bool m_ce_complete = false;
bool m_readback_active = false;
uint32_t m_de_count = 0;
uint32_t m_ce_count = 0;
bool m_ce_complete = false;
uint32_t m_const_ram[0x3000] = {0};