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refactor(shader): preserve native wide buffer operations
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@@ -392,7 +392,7 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
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ctx.Define(
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inst,
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EmitValueOrDefaultIfCondition(
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state, condition, TypeU32Vector(state, 4), ConstantU32x4Zero(state), [&]() {
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state, condition, TypeU32Vector(state, 4), ConstantU32CompositeZero(state, 4), [&]() {
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const auto image = LoadSampledImageDescriptor(state, mem, pc, view);
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const auto color = state.builder.AllocateId();
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const auto coord = CoordU32(ctx, mem, *address, view);
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