refactor(shader): preserve native wide buffer operations

This commit is contained in:
nmzik committed 2026-08-21 03:32:47 +02:00
1 parent 3ea2099245
commit 5383972e96
25 files changed
+1100 -350

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@@ -342,6 +342,8 @@ uint32_t TypeI32(EmitterState& state);
uint32_t TypeI32Pair(EmitterState& state);
uint32_t TypeF32(EmitterState& state);
uint32_t TypeU32Vector(EmitterState& state, uint32_t components);
uint32_t TypeU32Composite(EmitterState& state, uint32_t components);
uint32_t TypeI32Vector(EmitterState& state, uint32_t components);
uint32_t TypeF32Vector(EmitterState& state, uint32_t components);
uint32_t TypePointer(EmitterState& state, uint32_t storage_class, uint32_t pointee);
@@ -615,7 +617,7 @@ uint32_t ConstantBool(EmitterState& state, bool value);
uint32_t ConstantU64(EmitterState& state, uint64_t value);
uint32_t ConstantU32x4Zero(EmitterState& state);
uint32_t ConstantU32CompositeZero(EmitterState& state, uint32_t components);
uint32_t GlslStd450(EmitterState& state);